Mouse DPI Calculator
Change your mouse DPI without changing how your aim feels. Convert your sensitivity instantly, keep the same eDPI and 360° turn distance, and check it against the recommended range for 100+ games.
DPI Conversion Settings
Conversion Result
New sensitivity
0.5
1600 DPI × 0.5 sens
eDPI (unchanged)
800
360° turn
51.9545 cm
DPI increased 2× — your sensitivity is 2× lower to keep the same feel.
51.9545 cm (20.4545 in) per 360° — identical before and after, so your aim feel is preserved.
Recommended eDPI · CS2
OptimalYour eDPI is 800 — right in the ideal range for CS2.
Equivalent settings
Every row below has the same eDPI (800) — pick whichever DPI your mouse supports.
400 DPI
2
800 DPI
1
Current
1600 DPI
0.5
New
3200 DPI
0.25
6400 DPI
0.125
This free mouse DPI calculator converts your in-game sensitivity when you switch DPI so your mouse keeps the exact same feel. It uses the standard formula new sensitivity = current sensitivity × (current DPI ÷ new DPI), which keeps your eDPI and 360° turn distance identical — no need to relearn your aim. Pick from 100+ gamesto see your exact 360° turn distance and whether your eDPI lands in that game's competitive range, and enter sensitivity as a decimal or percentage.
Mouse DPI Conversion Guide
How DPI Conversion Works
When you raise your DPI, the game gets more sensor counts per inch, so the camera moves faster. To keep the same feel you lower your in-game sensitivity by the same factor. The formula is simple:
New sensitivity = Current sensitivity × (Current DPI ÷ New DPI)
Worked example: you play at 800 DPI with 1.0 sensitivity and want to move to 1600 DPI. New sensitivity = 1.0 × (800 ÷ 1600) = 0.5. Both setups equal 800 eDPI, so your aim feels exactly the same — you just doubled your sensor resolution.
What Is eDPI?
eDPI (effective DPI) is the single number that describes your true sensitivity:
eDPI = DPI × In-game sensitivity
Two players with the same eDPI move their crosshair the same amount for the same hand motion, even if one uses 400 DPI / 1.6 sens and the other 1600 DPI / 0.4 sens. That is why pros compare eDPI instead of raw DPI or sensitivity — and why a correct DPI conversion always keeps eDPI fixed.
Understanding cm/360 (Turn Distance)
cm/360is how far you physically slide the mouse to spin a full circle in-game. It is the most intuitive way to describe sensitivity because it maps directly to your mousepad. It depends on DPI, sensitivity, and each game's yaw constant (Source-engine games like CS2 use 0.022, Valorant uses 0.07):
cm/360 = (360 ÷ (yaw × sensitivity)) ÷ DPI × 2.54
Because converting DPI keeps eDPI constant, your cm/360 does not change — which is the proof that the new settings feel identical. The calculator shows your turn distance for the selected game so you can sanity-check the result.
When to Use This Calculator
- • New mouse: your old DPI step isn't available, so convert to one your new mouse supports.
- • Copying a pro: you want a pro's eDPI but at your own preferred DPI.
- • Fixing your DPI: you measured your real DPI with the Mouse DPI Analyzer and need to re-derive your sensitivity.
- • Experimenting: you want to try high DPI for smoother tracking without losing your aim.
Common DPI Conversion Mistakes
- • Changing only DPI and forgetting to lower sensitivity — your aim ends up wildly faster.
- • Leaving Windows pointer speed off the default (6th notch) and "Enhance pointer precision" on, which adds acceleration and skews the feel.
- • Chasing huge DPI numbers — past your sensor's native DPI you gain nothing and can add jitter.
- • Comparing raw sensitivity between players instead of eDPI or cm/360.
Frequently Asked Questions
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