Sensitivity Converter
Convert your mouse sensitivity between games and keep the exact same aim. Match your 360° turn distance across 100+ titles like Valorant, CS2, Apex, Fortnite, and Overwatch.
Source Game Settings
Target Game & Result
CS2 sensitivity
1.2727
800 DPI × 1.2727
360° turn distance
40.8214 cm
16.0714 inches
Source yaw → Target yaw
0.07 → 0.022
degrees per count @ sens 1
Target eDPI
1018.1818
target DPI × target sens
Recommended eDPI · CS2
OptimalYour converted eDPI is 1018.1818 — right in the ideal range for CS2.
This free sensitivity converter moves your mouse sensitivity from one game to another while keeping your 360° turn distanceidentical, so the same hand movement aims the same in both. It converts through each game's yaw value across 100+ gamesand shows your cm/360, the yaw values used, and whether your converted eDPI lands in the target game's competitive range.
Sensitivity Conversion Guide
How Conversion Works
Every game turns mouse movement into rotation at a fixed rate called yaw. To keep the same feel across two games you keep the 360° turn distance equal, which gives:
Target sens = Source sens × (Source DPI × Source yaw) ÷ (Target DPI × Target yaw)
Worked example: Valorant at 0.4 sensitivity and 800 DPI (yaw 0.07) has a 360° distance of about 40.8 cm. Converting to CS2 (yaw 0.022) at the same 800 DPI gives ≈ 1.27 sensitivity — the same 40.8 cm per turn, so your muscle memory carries straight over.
Understanding Yaw Values
Yaw is the degrees your view rotates per mouse count at sensitivity 1. Because it differs per game, the same sensitivity number means completely different speeds in different titles:
- • CS2 / CS:GO and other Source-engine games (Apex, TF2): yaw 0.022
- • Valorant: yaw 0.07 — so CS2 sens ≈ Valorant sens × 3.18
- • Overwatch 2: yaw 0.0066
- • Fortnite: yaw 0.00556
Understanding cm/360 and in/360
cm/360 (or in/360) is the physical distance you move the mouse to spin a full circle. It is the one number that means the same thing in every game, which is why this converter matches it rather than matching raw sensitivity. Lower cm/360 is faster (less desk space per turn); higher cm/360 is slower and more precise. Most competitive players sit between roughly 20 cm and 50 cm per 360°.
When to Use This Tool
- • Switching games: carry your aim from CS2 to Valorant, Apex to Fortnite, and so on.
- • Playing multiple games: set a matched sensitivity in each so they all feel the same.
- • Copying a pro: bring a pro's settings from their game into yours.
- • Returning to a game: rebuild a consistent feel after changing your main title.
Common Mistakes to Avoid
- • Copying eDPI across games — it only compares within one game; convert through yaw instead.
- • Forgetting DPI — if your DPI differs between setups, enter both so the math stays correct.
- • Leaving acceleration on — "Enhance pointer precision" and in-game acceleration break the 1:1 match.
- • Expecting scoped aim to match — ADS and scope multipliers need separate conversion (see below).
Important Limitations
This converter matches hipfire turn speed exactly. A few things it does not account for:
- • Field of view & aspect ratio differences change how fast the same turn looks.
- • Aim-down-sights / scope multipliers vary per game and per weapon.
- • Built-in acceleration in some games breaks any fixed conversion.
Frequently Asked Questions
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