Frame Rate Test

Sensitivity Converter

Convert your mouse sensitivity between games and keep the exact same aim. Match your 360° turn distance across 100+ titles like Valorant, CS2, Apex, Fortnite, and Overwatch.

Source Game Settings

Target Game & Result

CS2 sensitivity

1.2727

800 DPI × 1.2727

360° turn distance

40.8214 cm

16.0714 inches

Source yaw → Target yaw

0.070.022

degrees per count @ sens 1

Target eDPI

1018.1818

target DPI × target sens

Recommended eDPI · CS2

Optimal
06001200 ideal1440

Your converted eDPI is 1018.1818 right in the ideal range for CS2.

Just changing DPI in the same game? Use the Mouse DPI Calculator to keep the same feel.

This free sensitivity converter moves your mouse sensitivity from one game to another while keeping your 360° turn distanceidentical, so the same hand movement aims the same in both. It converts through each game's yaw value across 100+ gamesand shows your cm/360, the yaw values used, and whether your converted eDPI lands in the target game's competitive range.

Sensitivity Conversion Guide

How Conversion Works

Every game turns mouse movement into rotation at a fixed rate called yaw. To keep the same feel across two games you keep the 360° turn distance equal, which gives:

Target sens = Source sens × (Source DPI × Source yaw) ÷ (Target DPI × Target yaw)

Worked example: Valorant at 0.4 sensitivity and 800 DPI (yaw 0.07) has a 360° distance of about 40.8 cm. Converting to CS2 (yaw 0.022) at the same 800 DPI gives ≈ 1.27 sensitivity — the same 40.8 cm per turn, so your muscle memory carries straight over.

Understanding Yaw Values

Yaw is the degrees your view rotates per mouse count at sensitivity 1. Because it differs per game, the same sensitivity number means completely different speeds in different titles:

  • CS2 / CS:GO and other Source-engine games (Apex, TF2): yaw 0.022
  • Valorant: yaw 0.07 — so CS2 sens ≈ Valorant sens × 3.18
  • Overwatch 2: yaw 0.0066
  • Fortnite: yaw 0.00556

Understanding cm/360 and in/360

cm/360 (or in/360) is the physical distance you move the mouse to spin a full circle. It is the one number that means the same thing in every game, which is why this converter matches it rather than matching raw sensitivity. Lower cm/360 is faster (less desk space per turn); higher cm/360 is slower and more precise. Most competitive players sit between roughly 20 cm and 50 cm per 360°.

When to Use This Tool

  • Switching games: carry your aim from CS2 to Valorant, Apex to Fortnite, and so on.
  • Playing multiple games: set a matched sensitivity in each so they all feel the same.
  • Copying a pro: bring a pro's settings from their game into yours.
  • Returning to a game: rebuild a consistent feel after changing your main title.

Common Mistakes to Avoid

  • Copying eDPI across games — it only compares within one game; convert through yaw instead.
  • Forgetting DPI — if your DPI differs between setups, enter both so the math stays correct.
  • Leaving acceleration on — "Enhance pointer precision" and in-game acceleration break the 1:1 match.
  • Expecting scoped aim to match — ADS and scope multipliers need separate conversion (see below).

Important Limitations

This converter matches hipfire turn speed exactly. A few things it does not account for:

  • Field of view & aspect ratio differences change how fast the same turn looks.
  • Aim-down-sights / scope multipliers vary per game and per weapon.
  • Built-in acceleration in some games breaks any fixed conversion.

Frequently Asked Questions

A sensitivity converter changes your mouse sensitivity from one game to another so your aim keeps the same physical feel. It finds the sensitivity in the target game that produces the same 360° turn distance (cm/360) as your source game, so the same hand movement aims the same amount in both.
Each game scales raw mouse counts into rotation by a fixed "yaw" value. To match feel, keep the 360° turn distance equal: target sensitivity = source sensitivity × (source DPI × source yaw) ÷ (target DPI × target yaw). For example, Valorant 0.4 at 800 DPI (yaw 0.07) converts to about 1.27 in CS2 (yaw 0.022) at the same DPI.
Yaw is how many degrees your view turns per mouse count at in-game sensitivity 1. It is a per-game constant — Source-engine games like CS2 use 0.022, Valorant uses 0.07. The ratio between two games' yaw values is what determines the sensitivity multiplier between them.
No. DPI is a mouse setting, not a game setting, so it is usually the same in both games — but the converter lets you set a different DPI for each. If you change DPI as well as games, it factors both in so the 360° distance still matches.
cm/360 is the distance you physically slide the mouse to turn a full 360° in-game. It is the truest measure of sensitivity because it maps directly to your mousepad. The converter keeps cm/360 identical between the two games, which is exactly why the converted settings feel the same.
Your raw hipfire turn speed will match precisely. Small differences can remain because games differ in field of view, aspect ratio, aim-down-sights or scope multipliers, and built-in acceleration. Those affect zoomed aim more than hipfire, so most players find the converted hipfire sensitivity feels right immediately.
eDPI (DPI × sensitivity) only compares settings within the same game, because each game turns a given sensitivity into a different amount of rotation. The same eDPI in Valorant and CS2 produces very different turn speeds. Converting through yaw / cm/360 is the correct cross-game method.
The Mouse DPI Calculator keeps you in one game and converts your sensitivity when you change DPI. This Sensitivity Converter moves your settings between two different games. They share the same underlying cm/360 math but solve different problems.